The original human settlers of Miria were members of a seafaring people that landed on the westernmost shore of what is modern-day Ban Gallia. These people spread and populated the lands in droves – making contact and establishing trade with the already indigenous demihuman races. The city-states seceded from the Empire of Ban Gallia and declared independence over 450 years past, seeking to overthrow the political instability resulting from deep corruption and tyrannical rule from the Imperator and his ruling senate.
Of the thirteen original rebel states, only 12 remain. While the Ban Galli empire was powerful and widespread, these rebel states were able to secede due to two key factors. The first root cause of the downfall was the decadent corruption of the Imperator who could not take a guiding hand as he spent much of his waking hours in drug induced hazes resulting from the exotic concoctions imported from Yssic and herbs from the Ungele jungles. The second, and perhaps the true reason for the loss, was due to a divided senate that spent more time debating course of action, and less time actually deploying troops and supplies.
As the years passed the seceded cities grew and prospered, reaping the benefits of the lands while dealing with the dangers found in hostile tribes, monsters, and the barbaric human and nonhuman tribes of the region. One settlement, Anshar, was wiped out during one of the Mist Tide years by an assault of varied monsters supposedly lead by some horrible abomination. The reports given by surviving refugees were so varied that the truth behind this is unknown.
Two hundred and fifty years ago Ban Gallia began to suffer even more political instability from a combination of a number of factions, the most telling being yet another weak and corrupt Emperor (the grandson of the original Imperator that began the secession), as well as a newly emerging decadent aristocracy. The provinces that made up the western edges of its empire began to follow the original seceding states and pledge fealty to the newly defined “city states” in the Mirian basin.
In response, Ban Gallia sent the majority of its army to eliminate the rebels and forcefully retake the rebellious provinces. This offensive effort ultimately failed due to the support of the now wealthy city-states and heavy trade embargos enforced by the merchant consortiums and guilds. As a result, the Ban Galli empire was devastated and pushed to the western coastline of past the Goldenroot mountain range.
Despite its small size, Addreac was named defender of the western front and was fed copious amounts of money and supplies from the rest of the city states as tithe. This allowed Addreac to build formidable fortifications along the only clear path through the Goldenroot mountain range. Led by the Centurio Primus Pilus, these fortifications allowed the militaristic city to decimate four following attempts at attack and passage from the Ban Galli Empire’s legions while taking little-to-no personal losses.
Today Ban Gallia is in an uneasy trade alliance with many of the Mirian City-States as the lands west of mountain range are rocky, overgrown, and generally ill-suited to food crops.
Economy in the various City-States is fiercely contested, with the merchant guilds and independent traders staking claims over certain trade routes, city districts, and resources. At times this comes with the backing of particular cities or powerful patrons, but often times completely independent. Any guild with a modicum of power has a major base in Elwynn, the mercantile powerhouse of the region. Prominent mercantile guilds include the Coopers Consortium, the Iron Mongers Combine, the League of Pious Sutlers, the Chandler’s Syndicate, the Traders Tribunal, the Merchant Guild of Rynic, and the Blennin Royal Guild. While it is widely believed power throughout the Mirian basin lies in the hands of the nobility, it is whispered the true power is held within the purse-strings of the various merchant guilds.
Travel and Commerce
Travel and commerce in the Mirian basin is almost exclusively done via overland travel or river travel. The river system in the Miria is extremely important to commerce and trade, and the roads within 100 miles of a city state are well patrolled to prevent highwaymen and bandits. Most city-states have a severe penalty of death for highwaymen as this would hinder the flow of commerce. It is rumored that the surprisingly strict penalties are result of the merchant guild influence. Outside of the range of city states however, it is open territory so most caravans travel with a heavy guard.
While magical transportation (teleportation) exists within the Mirian basin, it is highly regulated and controlled by the Wayfarerer’s Guild. Long ago, the Wayfarers performed an ancient and powerful ritual with the help of 13 archmages (who were richly rewarded). This enforced a massive Forbidding upon the entire mirian basin, from the Silver Pass, to the Goldenroot Mountain Range; north coast to south coast. Unless a mage tithes in advance for any teleportation magic, this forbiddance automatically reroutes any teleportation magics to a special anti-magic cell within a Wayfarer headquarters. The offender is then required to pay a stiff fine or be forced into servitude for a year and a day (for first time offenders). While the Wayfarer’s Guild practices are protested as draconic, they are supported by all the City-States and merchant guildhouses as the Wayfarers offer the only means of quick transportation across the realm. There is a Wayfarer Chapterhouse in every Mirian Capital, as well as most larger cities. These guilds offer transportation services for a fee.