Tag: house rules

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  • Inspiration Points

    [[Main Page | Back to Wiki Index]] h4. Basic Inspiration Rules:

    * *Inspiration Pool*: Each character collect up to a maximum of 3 inspiration points. If you have Inspiration, you can spend it at any time to take an Inspired Action …

  • Skills - other uses

    You may also use non-standard skills to get something done, as long as you can justify using your trained skills/tools to do something “out of the box”. It **must** be justifiable - no random "grasping for straws" (e.g.: "I'm trained in nature so can I …

  • House Feats

    h3. *ALCHEMIST* _You have studied the secrets of alchemy and are an expert in its practice._ * Increase your Intelligence score by 1, to a maximum of 20. * You gain proficiency with alchemist’s supplies. If you are already proficient with them, you …

  • General House Rules

    Here are some additional house rules or rules of play we will use that don't merit an entire category or wiki-page on their own: h4. *Chronomancy Prohibition*:
    [[File:631591 | class=media-item-align-left | 100x100px | 1-A_Temp.gif]] When …

  • Crafting Magic Items

    Crafting a Magic Item requires three or four things based on the item created: * a formula * *(possibly)* special ingredients * time * money h4. Formulae All magic items of uncommon quality or better require formula to craft (common quality …